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You
are not Superman.
�
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Recoilless
rifles aren't.
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Suppressive
fire won't.
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If
it's stupid, but works, it's not stupid.
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Don't
look conspicuous. It draws fire.
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Never
draw fire. It makes everyone around you
nervous.
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When
in doubt, empty the magazine.
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Never
share a foxhole with anyone braver than you.
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Always
keep in mind that your weapon was made by the lowest bidder.
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If
your attack is going well, it's an ambush.
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If
you can't remember . . . the claymore is probably pointed at you. �
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All
five second grenade fuses are three seconds.
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Try
to look unimportant. The enemy may be low on ammo. �
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If you are forward of your position the artillery will be short.
�
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The
enemy diversion you're ignoring is the main attack.
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The easy way is always mined.
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The important things are always simple.
�
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The
simple things are always hard.
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When
you have secured an area, don't forget to tell the enemy.
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Incoming
fire has the right of way.
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No
combat ready unit has ever passed inspection.
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No
inspection ready unit has ever passed combat.
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Teamwork
is essential. It gives the enemy other people to shoot at.
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If
the enemy is in range, so are you.
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Friendly
fire isn't.
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Anything
you can do can get you shot ... including doing nothing.�
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Make
it too tough for the enemy to get in ... and you can't get out.
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Tracers
work both ways.
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The
only thing more accurate than incoming enemy fire is incoming friendly
fire.
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Radios
will fail as soon as you need something desperately.
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When
both sides are convinced they are about to lose . . . they are both right.
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Professionals
are predictable, but the world is full of amateurs.
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All
weather close support doesn't work in bad weather. �
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The
bursting radius of a grenade is always one foot greater than your
jumping
range.
-
The
only terrain that is truly controlled is the terrain upon which you're
standing.
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The
law of the bayonet says the man with the bullet wins.
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REMFs
are everywhere.
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The
best tank killer is another tank.
Therefore tanks are always fighting each other . . .� and have no time to
help the infantry. �
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Remembr,
your weapnos and equipment were made by the lowest bidder
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Precision
bombing is normally accurate within plus/minus one mile.
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Cluster
bombing from B-52s and C-130s is very, very accurate.� They always hit the
ground.
-
Murphy
was an 11 Bush
�
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Perfect
plans aren't.
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The
easy way generally gets you killed.
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The
side with the fanciest uniforms losses.
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Armored
vehicles are bullet magnets; a moving foxhole that attracts attention.
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If
you are short of everything except enemy, you're in combat.
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No
plan survives the first few seconds of combat.
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Ammo is cheap; your life isn't.
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It's
easier to expend material in combat than to fill out the forms for Graves
Registration.
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If you can't see the enemy, they still may be able to see you.
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Final protective fire doesn't. �
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You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.